There are also lower-value treasures that can be found simply by walking around. Certain monsters have a better view than others, with some monsters seeing in black and white, or having their hat blocking most of the sight. When close enough you’ll see a treasure vision per monster showing their point-of-view as to where the treasure is. On the field, the monsters you add to your party will sense out nearby treasure in a kind of hot-cold system, and when detected, you can use your compass to point in a vague direction.
This can be changed by replacing your party members with ones that favor the current treasure categories.
You’ll even receive a treasure forecast showing what kinds of treasures are more common at the moment (before choosing where to go), and how likely you are to find some. The game takes place across several open maps, featuring different biomes, monsters, quests, and gatherable items. Your main goal in the game is to collect as much treasure as possible, while keeping an eye out for the Dragonstones, at the behest of your flying friends. You quickly come across various treasure-hunting gangs, and you soon after make a gang of your own. Said to be made of two deceased dragons and filled to the brim with treasure. After sneaking off-board their home ship with two flying creatures, Erik and Mia end up being swept away to a set of floating islands called Draconia.